TOWN: Difference between revisions

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create page and lay the bones of it. Yup It's Town
 
Added first-hand account of the translation's history, plus a few rewrites
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TOWN is a [[CGI games|CGI game]] developed by a developer under the name of brassiere, first released in early 2004.<ref>https://web.archive.org/web/20071214103613/http://www.brassiere.jp/02cgi/index.shtml</ref>  
TOWN is a [[CGI games|CGI game]] developed by a developer under the name of brassiere, first released in early 2004.<ref>https://web.archive.org/web/20071214103613/http://www.brassiere.jp/02cgi/index.shtml</ref>  
It is a "virtual town/life sim/RPG"<ref>https://img.heyuri.net/b/koko.php?res=161373</ref>, where players develop characters to get rich, get housing and get their stats to the max.
It is a "virtual town/life sim/RPG"<ref>https://img.heyuri.net/b/koko.php?res=161373</ref>, where players develop characters to get rich, get housing and get their stats to the max; though the main purpose of the game is to socialize and have fun with other users on the net.
An expanded modded version of the CGI game called "たっちゃん" built upon the the game, enhancing and adding features to the original codebase. "たっちゃん" was developed up until recently.


The original 1.40 script + some enhancements from the "たっちゃん" has been translated by [[anonwaha]] and is hosted on [[Heyuri★CGI]], and the instance first began on November 5th, 2025, as a late entry to Heyuri's 2025 [[Bunkasai]].  
Since at least 2005, a developer known as tattyan (<span lang="ja">たっちゃん</span>; tacchan) had been developing and maintaining a heavily-expanded and modified version of the game. As of November 6, 2025, the latest (known) version was 6.2, released on February 18, 2021.
 
Both the original 1.40 release by brassiere and the 6.2 release of tattyan's modified version have been translated by [[anonwaha]], with the latter currently being hosted on [[Heyuri★CGI]] (in a playable-but-not-complete state). This instance was launched on November 5, 2025, as a late entry to Heyuri's 2025 [[Bunkasai]] by <del>anonwaha</del> the ''CGI Game Club''.


== History ==
== History ==
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== Heyuri's Instance ==
== Heyuri's Instance ==
Heyuri's instance is referred to as Heyuri Town, and was announced on /b/ to quick fanfare. A few people quickly managed to get houses within their first day of in Heyuri Town, and developed very high stats (and debts) to match. Though, it's hard to say as of right now if it has reached the same rush as the [[Hakoniwa Islands]] fever back in 2022. I wrote this under a day after the game came out, so we'll just have to wait and see.
Heyuri's instance is referred to as Heyuri Town, and was announced on Chat@Heyuri and Off-Topic to quick fanfare. A few people quickly managed to get houses within their first day of Heyuri Town, and developed very high stats (and debts) to match. Though, it's hard to say as of right now if it has reached the same rush as the [[Hakoniwa Islands]] fever back in 2023. I wrote this under a day after the game came out, so we'll just have to wait and see.


=== Development hell ===
=== Development hell ===
<small>waha do feel free to edit this, i've went ahead and just loosely connected the few things you've said on the thread, hopefully whenever you stop being busy and tired from squashing town bugs. keep up tha good work regardless. i'll remove this once i finish everything else on this page</small>
The English translation of the original 2004 version of TOWN first began on April 27, 2023. Anonwaha and [[kaguya]] played the game together on a private test server for a few months as anonwaha worked on it, but despite getting it to a point of near-completeness, it fell by the wayside as other projects became bigger focuses. Fast foward to September 22, 2025, and anonwaha declares (privately) to kaguya that he's "thinking of trying to finish the TL [of TOWN] and launch it for bunkasai".
 
Six days later, on September 28, anonwaha informed kaguya that he believed the TOWN translation was complete. However, the celebration was shortlived; a mere half an hour later, anonwaha reported to kaguya that he'd discovered the existence of an enhanced version that had been developed/maintained into the 2010s (later finding out that it had continued until early 2021), as well as reports of serious vulnerabilities in the older version (patches of which were quickly implemented). Initially, anonwaha adopted a "c'est la vie" attitude, still fully intending to launch the older version for Bunkasai. A precedent for using the older/simpler version of a CGI game had already set with Hakoniwa Islands 2, after all.


The original 2004 script for TOWN was being translated in preperation for Bunkasai, spearheaded by anonwaha to be his submission. However, a few days before Bunkasai was actually to go down, waha discovered the "たっちゃん" edit and realized that it used a different version, which essentially spelled an entire overhaul to the Heyuri translation.
A month later, and temptation had begun to set in, with anonwaha began attempting to backport various elements of the newest version to the 2004 version—with vary success. Due to the amount of dependencies on modified code that some newer features had, this quickly ballooned out of control into a full-on upgrade of every portion of the game's code... with only a week or so remaining until the Bunkasai was supposed to take place (November 2, 2025). Anonwaha put the pedal to the metal during every moment he could, but sadly that wasn't enough to get the game ready in time for Bunkasai—the unplanned Halloween Cytube stream and unexpected days of AFK didn't help matters either.


Waha then opened Heyuri Town on November 5th, to see how the game rolled. There were a quite a few bugs since the translation and porting hadn't finished (and still isn't), so feedback was quickly given. However, the game has released, albeit with missing features from the enhanced edit. These are to be slowly added overtime, as the game progresses.
Eventually, the game was launched on November 5... or at least, the core elements and various extras were launched while many additional features remained untranslated/unimplemented. The game largely worked out of the gate, but there were a quite a few bugs due to oversights and lack of testing. Most of these were swiftly fixed as the reports came in. As of writing this on November 6 (one day after launch), anonwaha has stated that he intends to work on and add the missing elements over time as long as users are interested in playing it.


=== Gameplay Guide ===
=== Gameplay Guide ===

Revision as of 18:53, 6 November 2025

This page is under construction or broken...

TOWN is a CGI game developed by a developer under the name of brassiere, first released in early 2004.[1] It is a "virtual town/life sim/RPG"[2], where players develop characters to get rich, get housing and get their stats to the max; though the main purpose of the game is to socialize and have fun with other users on the net.

Since at least 2005, a developer known as tattyan (たっちゃん; tacchan) had been developing and maintaining a heavily-expanded and modified version of the game. As of November 6, 2025, the latest (known) version was 6.2, released on February 18, 2021.

Both the original 1.40 release by brassiere and the 6.2 release of tattyan's modified version have been translated by anonwaha, with the latter currently being hosted on Heyuri★CGI (in a playable-but-not-complete state). This instance was launched on November 5, 2025, as a late entry to Heyuri's 2025 Bunkasai by anonwaha the CGI Game Club.

History

TODO

Heyuri's Instance

Heyuri's instance is referred to as Heyuri Town, and was announced on Chat@Heyuri and Off-Topic to quick fanfare. A few people quickly managed to get houses within their first day of Heyuri Town, and developed very high stats (and debts) to match. Though, it's hard to say as of right now if it has reached the same rush as the Hakoniwa Islands fever back in 2023. I wrote this under a day after the game came out, so we'll just have to wait and see.

Development hell

The English translation of the original 2004 version of TOWN first began on April 27, 2023. Anonwaha and kaguya played the game together on a private test server for a few months as anonwaha worked on it, but despite getting it to a point of near-completeness, it fell by the wayside as other projects became bigger focuses. Fast foward to September 22, 2025, and anonwaha declares (privately) to kaguya that he's "thinking of trying to finish the TL [of TOWN] and launch it for bunkasai".

Six days later, on September 28, anonwaha informed kaguya that he believed the TOWN translation was complete. However, the celebration was shortlived; a mere half an hour later, anonwaha reported to kaguya that he'd discovered the existence of an enhanced version that had been developed/maintained into the 2010s (later finding out that it had continued until early 2021), as well as reports of serious vulnerabilities in the older version (patches of which were quickly implemented). Initially, anonwaha adopted a "c'est la vie" attitude, still fully intending to launch the older version for Bunkasai. A precedent for using the older/simpler version of a CGI game had already set with Hakoniwa Islands 2, after all.

A month later, and temptation had begun to set in, with anonwaha began attempting to backport various elements of the newest version to the 2004 version—with vary success. Due to the amount of dependencies on modified code that some newer features had, this quickly ballooned out of control into a full-on upgrade of every portion of the game's code... with only a week or so remaining until the Bunkasai was supposed to take place (November 2, 2025). Anonwaha put the pedal to the metal during every moment he could, but sadly that wasn't enough to get the game ready in time for Bunkasai—the unplanned Halloween Cytube stream and unexpected days of AFK didn't help matters either.

Eventually, the game was launched on November 5... or at least, the core elements and various extras were launched while many additional features remained untranslated/unimplemented. The game largely worked out of the gate, but there were a quite a few bugs due to oversights and lack of testing. Most of these were swiftly fixed as the reports came in. As of writing this on November 6 (one day after launch), anonwaha has stated that he intends to work on and add the missing elements over time as long as users are interested in playing it.

Gameplay Guide

I wanted to personally write a slightly more advanced guide to the game since I don't think that the original beginner's guide really explained much of the slightly deeper parts of the game, even if the game is sorta shallow (as of now). I haven't gotten to it yet. Here's a bullet point list of what i do plan to write down:

I will Probably update it as the game also Updates.

  • Methods of increasing Stats (treasure island, shop purchases, etc)
  • Methods of getting Money (stock market, jobs, Fighting, etc)
  • Random events (teleports, stat increase, lucky money doubling...)
  • Housing
  • idk, probably some more.


References