TOWN: Difference between revisions

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== Instances, and their identity ==
== Instances, and their identity ==
TODO FUUUCK
TOWN was very open in regards to modification, and makes it borderline mandatory. For example, the maps themselves are unique to each instance, as the base code from brassiere ships 4 blank towns, where the webmaster has to place the homes and facilities themselves.
 
Thanks to this, every instance of TOWN ends up having it's own theme and identity, all the while players make their own identities inside their houses. Each house can be turned into a storefront that serves it's own HTML-based webpage, with lots and lots of customiziability, atleast in theory. In reality, instances might refrain from doing so since it very much opens the door to elite hax0rs that pu


== Heyuri's Instance ==
== Heyuri's Instance ==
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Eventually, the game was launched on November 5... or at least, the core elements and various extras were launched while many additional features remained untranslated/unimplemented. The game largely worked out of the gate, but there were a quite a few bugs due to oversights and lack of testing. Most of these were swiftly fixed as the reports came in. As of writing this on November 6 (one day after launch), anonwaha has stated that he intends to work on and add the missing elements over time as long as users are interested in playing it.
Eventually, the game was launched on November 5... or at least, the core elements and various extras were launched while many additional features remained untranslated/unimplemented. The game largely worked out of the gate, but there were a quite a few bugs due to oversights and lack of testing. Most of these were swiftly fixed as the reports came in. As of writing this on November 6 (one day after launch), anonwaha has stated that he intends to work on and add the missing elements over time as long as users are interested in playing it.
== Random Events==
Random Events are really, really scary. Every time you refresh, there is a 1/12 chance of a Random Event happening. These can be a variety of things, such as stat increases or decreases, to you genuinely losing half your money that you have on hand. There are 35 possible event types. I'm not going to explain them all, just some of the important ones under categories, and how to mitigate them.
=== Teleport ===
You will be randomly teleported to one of the cities on your instance. On the Heyuri instance, this may include Mysterious Town, a 1/5 out of the possible towns to visit. So, in theory, everytime you refresh, you have a 1/2100 chance of being teleported into Mysterious Town. (1/12 Random Event * 1/35 Teleport Event * 1/5 Mysterious Town)
Can't really do anything about it either way, so just walk back to where you were if you get TP'd.
=== Money ===
==== Pickpocket ====
This will take half of the money in your wallet, not your bank. So, it's very, very important to put your money in the bank, where a crappy random event can't affect it. However, this can be mitigated by having a protective item in your inventory, such as the Hamaya (good luck arrow). If you gift it to someone, it actually seems to still work, despite what anonwaha said to me...
==== Earthquake ====
You were in debt, now you are in less debt, since the two loan sharks turned into one after a bookcase fell. Now your debt is halved. Fun fact, this is also logged in the global Town Hall news.
==== Lucky Spin ====
I don't actually remember the name, but you can get anywhere from 10k yen - 500k yen from sheer random chance. I don't know the chances for it either. Figure it out on your own!
==== Burglary ====
The dumb borther of Pickpocket, you just lose a small amount of money from your pocket, somewhere below 10k yen.
=== Stats ===
Doesn't matter nearly as much, you have a chance of gaining or losing 3 points in a single stat. That's it. It's so superficial, it doesn't matter. I don't remember if there are any other events that change them.
=== Item ===
You can gain items from them just being handed to you at random. Sometimes if you have a Lucky item in your inventory (there's a variety of them) You'll get an event that corresponds with it. There's some discovery i'm too lazy to do, just know that the Lucky star sand gives you a few tens of thousands of yen.


== References ==
== References ==
<references />
<references />

Latest revision as of 04:32, 13 November 2025

This page is under construction or broken...

TOWN is a CGI game developed by a developer under the name of brassiere, first released in early 2004.[1] It is a "virtual town/life sim/RPG"[2], where players develop characters to get rich, get housing and get their stats to the max; though the main purpose of the game is to socialize and have fun with other users on the net. It's a virtual Game of.. social life!

Since at least 2005, a developer known as tattyan (たっちゃん; tacchan) had been developing and maintaining a heavily-expanded and modified version of the game. As of November 6, 2025, the latest (known) version was 6.2, released on February 18, 2021.

Both the original 1.40 release by brassiere and the 6.2 release of tattyan's modified version have been translated by anonwaha, with the latter currently being hosted on Heyuri★CGI (in a playable-but-not-complete state). This instance was launched on November 5, 2025, as a late entry to Heyuri's 2025 Bunkasai by anonwaha the CGI Game Club.

TOWN has enjoyed a very long history of many instances playing and enjoying the game, each developing their microcommunities. It was popular enough among netizens to enjoy a few security vulnerabilities,[3] a hell of a lot of bugs, it's own wikis of it's own instances[4][5][6], the aforementioned expansion by tattyan, and much more.

History

TODO[7]

Instances, and their identity

TOWN was very open in regards to modification, and makes it borderline mandatory. For example, the maps themselves are unique to each instance, as the base code from brassiere ships 4 blank towns, where the webmaster has to place the homes and facilities themselves.

Thanks to this, every instance of TOWN ends up having it's own theme and identity, all the while players make their own identities inside their houses. Each house can be turned into a storefront that serves it's own HTML-based webpage, with lots and lots of customiziability, atleast in theory. In reality, instances might refrain from doing so since it very much opens the door to elite hax0rs that pu

Heyuri's Instance

Heyuri's instance is referred to as Heyuri Town, and was announced on Chat@Heyuri and Off-Topic to quick fanfare. A few people quickly managed to get houses within their first day of Heyuri Town, and developed very high stats (and debts) to match. Though, it's hard to say as of right now if it has reached the same rush as the Hakoniwa Islands fever back in 2023. I wrote this under a day after the game came out, so we'll just have to wait and see.

Development hell

The English translation of the original 2004 version of TOWN first began on April 27, 2023. Anonwaha and kaguya played the game together on a private test server for a few months as anonwaha worked on it, but despite getting it to a point of near-completeness, it fell by the wayside as other projects became bigger focuses. Fast foward two years to September 22, 2025, and anonwaha declares (privately) to kaguya that he's "thinking of trying to finish the TL [of TOWN] and launch it for bunkasai".

Six days later, on September 28, anonwaha informed kaguya that he believed the TOWN translation was complete. However, the celebration was shortlived; a mere half an hour later, anonwaha reported to kaguya that he'd discovered the existence of an enhanced version that had been developed/maintained into the 2010s (later finding out that it had continued until early 2021), as well as reports of serious vulnerabilities in the older version (patches of which were quickly implemented). Initially, anonwaha adopted a "c'est la vie" attitude, still fully intending to launch the older version for Bunkasai. A precedent for using the older/simpler version of a CGI game had already set with Hakoniwa Islands 2, after all.

A month later, and temptation had begun to set in, with anonwaha began attempting to backport various elements of the newest version to the 2004 version—with varying degrees of success. Due to the amount of dependencies on modified code that some newer features had, this quickly ballooned out of control into a full-on upgrade/overhaul of every portion of the game's code... with only a week or so remaining until the Bunkasai was supposed to take place (November 2, 2025). Anonwaha put the pedal to the metal during every moment he could, but sadly that wasn't enough to get the game ready in time for Bunkasai—the unplanned Halloween Cytube stream and unexpected days of AFK didn't help matters either.

Eventually, the game was launched on November 5... or at least, the core elements and various extras were launched while many additional features remained untranslated/unimplemented. The game largely worked out of the gate, but there were a quite a few bugs due to oversights and lack of testing. Most of these were swiftly fixed as the reports came in. As of writing this on November 6 (one day after launch), anonwaha has stated that he intends to work on and add the missing elements over time as long as users are interested in playing it.

References