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{{Template:Construction}} [[Category:CGI Games]]
{{Template:Construction}} [[Category:CGI Games]] [[Category:TOWN]]


TOWN is a [[CGI games|CGI game]] developed by a developer under the name of brassiere, first released in early 2004.<ref>https://web.archive.org/web/20071214103613/http://www.brassiere.jp/02cgi/index.shtml</ref>  
TOWN is a [[CGI games|CGI game]] developed by a developer under the name of brassiere, first released in early 2004.<ref>https://web.archive.org/web/20071214103613/http://www.brassiere.jp/02cgi/index.shtml</ref>  
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== Instances, and their identity ==
== Instances, and their identity ==
TODO FUUUCK
TOWN was very open in regards to modification, and makes it borderline mandatory. For example, the maps themselves are unique to each instance, as the base code from brassiere ships 4 blank towns, where the webmaster has to place the homes and facilities themselves.
 
Thanks to this, every instance of TOWN ends up having it's own theme and identity, all the while players make their own identities inside their houses. Each house can be turned into a storefront that serves it's own HTML-based webpage, with lots and lots of customiziability, atleast in theory. In reality, instances might refrain from doing so since it very much opens the door to elite hax0rs that pu


== Heyuri's Instance ==
== Heyuri's Instance ==
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Eventually, the game was launched on November 5... or at least, the core elements and various extras were launched while many additional features remained untranslated/unimplemented. The game largely worked out of the gate, but there were a quite a few bugs due to oversights and lack of testing. Most of these were swiftly fixed as the reports came in. As of writing this on November 6 (one day after launch), anonwaha has stated that he intends to work on and add the missing elements over time as long as users are interested in playing it.
Eventually, the game was launched on November 5... or at least, the core elements and various extras were launched while many additional features remained untranslated/unimplemented. The game largely worked out of the gate, but there were a quite a few bugs due to oversights and lack of testing. Most of these were swiftly fixed as the reports came in. As of writing this on November 6 (one day after launch), anonwaha has stated that he intends to work on and add the missing elements over time as long as users are interested in playing it.
== Game Guide ADVANCE! ==
I wanted to personally write a slightly more advanced guide to the game since I don't think that the original beginner's guide really explained much of the slightly deeper parts of the game, even if the game is sorta shallow (as of now). Here's a bullet point list of what i do plan to write down:
I will Probably update it as the game also Updates.
<ul>
<li><strike>Methods of increasing Stats (treasure island, shop purchases, etc)</strike> Done..ish. There needs to be the original japanese names for some stats incase somebody wants to take this into a Japanese server. Though, i don't know why they'd use an english guide for that.. maybe trying to talk with old cgi chatting men...
<li>Methods of getting Money (stock market, jobs, Fighting, etc)
<li>Random events (teleports, stat increase, lucky money doubling...)
<li>Housing
<li>Romance, and SEEEEEEEEEEEX!!
<li>idk, probably some more.
</ul>
=== Introduction ===
TOWN is a game about socializing, primarily. Being "the best" in certain categories takes quite a bit of time investment, or requires the use of sneaky tricks to get ahead in. Asking around through the BBSes, the global chat or simply sending a PM through the mailboxes to ask someone up in the rankings how they got so far ahead can get you a lot further than a guide that relies on techniques from the mind of a mediocre player, particularly if you're playing TOWN outside of our Heyuri@CGI instance.
Each instance will also have it's own customizations added to it, so this guide may have parts that aren't relevant to the instance you play on. This one is based off my experience with the Heyuri@CGI version, which will probably differ to a typical one given the development hell it was in. Chances are, however, you're only reading because you want to go play the Heyuri@CGI version.
=== Stats ===
Stats are overly important numbers in this game. Individual stats don't matter too much, and they only really affect hyper specific parts of the game, However, stat groups, and your general overall stats do matter. An average of the Intellect and Body categories is used to calculate your Mental and Physical energy pools respectively, which is essentially your HP & MP, and the Other category is important for... other things, I suppose.
<ul style="margin:0;display:flex;gap:3rem;list-style-type:outside;">
<li>'''Intellect''' - ''Corresponds to your Mental energy stat.''
<ul style="border-top:2px solid #0000FF;list-style-type:none;padding-right=0.5rem;">
<li>Japanese
<li>Math
<li>Science
<li>Social studies
<li>English
<li>Music
<li>Art
</ul>
<li>'''Body''' - ''Corresponds to your Physical energy stat.''
<ul style="border-top:2px solid #FF0000;list-style-type:none;padding=0;">
<li>Looks
<li>Body strength
<li>Health
<li>Speed
<li>Power
<li>Arm strength
<li>Leg strength
</ul>
<li>'''Other''' - ''Assists in other categories, related to love.''
<ul style="border-top:2px solid #006700;list-style-type:none;padding=0;">
<li>Love
<li>Entertaining
<li>Ecchi
</ul>
</ul>
Stat increases are pivotal to being a strong player. Leading in stats allows you to street fight other players and maintain a good amount of income aside from working and gambling, of which becomes even more enhanced with the more players you're able to beat, and the richer they are. Aside from that, stats are vital to get good jobs, and their progressions, so achieving high stats are important if you wanna excel in the game.
==== How do I increase them? ====
There are a few methods to do so. This list is sorted by ascending order, so the ones that'll give you the least stats overall will be first, and the most stats overall last.
===== Facilities =====
You can enter either the School or Gym on Main Street to increase specific stats that are given to you by a course for a small fee, however this is pretty inefficient. It doesn't take up any item slots though, and is inexpensive compared to item usage. Go in, pay a fee, go out. The School can only be done once per day (or, whenever waha updates the script..? I've managed to do it more than once a day..), whereas the gym is 15-30 minutes depending on what you choose as your excercise.
Spam swimming. It's the best overall.
===== Food =====
This one is similar to Items, which we'll cover later, but you can buy these from either the Department Store or Diner. You need to be hungry to be able to consume them, but there isn't any per-item cooldown for them, only the global one you get when eating an item. I believe the cooldown is based on how hungry you are when you eat them, but that needs further testing.
Either way, they are well rounded cheap sources to gain some easy stats when you get hungry. Aside from that, they are kinda slow.
===== Items =====
By far the biggest stat increases you can get is through Items. You can hold up to 4 of them, depending on the item, and each one '''you can use''' stacks up into a single item slot in your inventory. They are on cooldowns ranging from 5-80 mins and beyond. They also have durability, so after a set amount of times you use them, they will break and disappear from your inventory. Some items may have time-based durability, such as the Bank card, so they'll break after a set amount of time has passed.
Items that increase stats can be bought from the Department Store, user operated stores, exchanged via Coupons, or gathered from [[#Random events|random events]].
Howerver, most of the common everyday goods aren't worth the cost, nor slot they take up, so you do have to choose carefully. Read the big table to see each stat and make your choice based on that. One of the best sources of consistently high stat, durable and decent cooldown items are Electronics.
Electronics are a category of goods you can buy from the Department Store. They usually have pretty good stats per use, and will last you long, although they are quite expensive.
You may want to fixate on buying Electronics, but look around for other well rounded Items, or even high statted ones towards specific item groups when looking through a shop's catalog. They change frequently (Department Store changes per day), so you may want to snatch them up before others get to it.
====== Slots ======
Gambling is a beautiful thing. Go to Sea Resort, touch the red Game Land, bring a LOT of money, and roll the slots until you get tired, or the game kicks you off despite being the only person there. Truly, a Japanese experience.
Bets range between 500 and 100,000 yen, each of which will give you a different amount of stats based on how much you bet. The maximum you will recieve in a single stat is 50, when your bet is at 100k yen. This is probably the most consistent source of stat increases, but simultenously the most expensive... and also not that consistent, since you can only do a maximum of 5 rolls in a row before you are locked out. You may also get lucky though and end up hitting the riches with a line though. 
Game land is... probably rigged in your favour, atleast on our instance. anonwaha said so! Even then, you can still get big increases in stats through this method.
====== Treasure Island ======
A random event can occur where you get thrown into Mysterious Town, which houses the Treasure Island store. There isn't any known way to control being able to be thrown into Mysterious Town, but I'm guessing kami-sama only leads the worlds most loyal pilgrims towards it. It's probably just a random event though. I got lucky enough to be thrown in around twice before it started working.
Mysterious Town's store is home to 7 individual items, each sold for 100 yen. These have significantly increased stat bonuses per use, and can be used with a cooldown varying between 50-80 minutes. I don't actually remember what they were, but you'll know them when you see them. It's important to have a few item slots to scum the place, or alternatively, live your entire life in there until you overtake everyone else in the rankings... which you wont be able to see from Mysterious Town since it's just the shop and an exit. Best of luck getting there.
You may want to save 7 item slots and not be in debt (or have a credit card with you) so you're able to buy up all the items and run away with the massive stat boosters. You should easily reach into the thousands just from one lucky trip, even if you dont manage to buy all 7. I managed to hit 2k on all my stats with just a single teleport and 4 of them...
== Random Events==
Random Events are really, really scary. Every time you refresh, there is a 1/12 chance of a Random Event happening. These can be a variety of things, such as stat increases or decreases, to you genuinely losing half your money that you have on hand. There are 35 possible event types. I'm not going to explain them all, just some of the important ones under categories, and how to mitigate them.
=== Teleport ===
You will be randomly teleported to one of the cities on your instance. On the Heyuri instance, this may include Mysterious Town, a 1/5 out of the possible towns to visit. So, in theory, everytime you refresh, you have a 1/2100 chance of being teleported into Mysterious Town. (1/12 Random Event * 1/35 Teleport Event * 1/5 Mysterious Town)
Can't really do anything about it either way, so just walk back to where you were if you get TP'd.
=== Money ===
==== Pickpocket ====
This will take half of the money in your wallet, not your bank. So, it's very, very important to put your money in the bank, where a crappy random event can't affect it. However, this can be mitigated by having a protective item in your inventory, such as the Hamaya (good luck arrow). If you gift it to someone, it actually seems to still work, despite what anonwaha said to me...
==== Earthquake ====
You were in debt, now you are in less debt, since the two loan sharks turned into one after a bookcase fell. Now your debt is halved. Fun fact, this is also logged in the global Town Hall news.
==== Lucky Spin ====
I don't actually remember the name, but you can get anywhere from 10k yen - 500k yen from sheer random chance. I don't know the chances for it either. Figure it out on your own!
==== Burglary ====
The dumb borther of Pickpocket, you just lose a small amount of money from your pocket, somewhere below 10k yen.
=== Stats ===
Doesn't matter nearly as much, you have a chance of gaining or losing 3 points in a single stat. That's it. It's so superficial, it doesn't matter. I don't remember if there are any other events that change them.
=== Item ===
You can gain items from them just being handed to you at random. Sometimes if you have a Lucky item in your inventory (there's a variety of them) You'll get an event that corresponds with it. There's some discovery i'm too lazy to do, just know that the Lucky star sand gives you a few tens of thousands of yen.


== References ==
== References ==
<references />
<references />

Latest revision as of 04:32, 13 November 2025

This page is under construction or broken...

TOWN is a CGI game developed by a developer under the name of brassiere, first released in early 2004.[1] It is a "virtual town/life sim/RPG"[2], where players develop characters to get rich, get housing and get their stats to the max; though the main purpose of the game is to socialize and have fun with other users on the net. It's a virtual Game of.. social life!

Since at least 2005, a developer known as tattyan (たっちゃん; tacchan) had been developing and maintaining a heavily-expanded and modified version of the game. As of November 6, 2025, the latest (known) version was 6.2, released on February 18, 2021.

Both the original 1.40 release by brassiere and the 6.2 release of tattyan's modified version have been translated by anonwaha, with the latter currently being hosted on Heyuri★CGI (in a playable-but-not-complete state). This instance was launched on November 5, 2025, as a late entry to Heyuri's 2025 Bunkasai by anonwaha the CGI Game Club.

TOWN has enjoyed a very long history of many instances playing and enjoying the game, each developing their microcommunities. It was popular enough among netizens to enjoy a few security vulnerabilities,[3] a hell of a lot of bugs, it's own wikis of it's own instances[4][5][6], the aforementioned expansion by tattyan, and much more.

History

TODO[7]

Instances, and their identity

TOWN was very open in regards to modification, and makes it borderline mandatory. For example, the maps themselves are unique to each instance, as the base code from brassiere ships 4 blank towns, where the webmaster has to place the homes and facilities themselves.

Thanks to this, every instance of TOWN ends up having it's own theme and identity, all the while players make their own identities inside their houses. Each house can be turned into a storefront that serves it's own HTML-based webpage, with lots and lots of customiziability, atleast in theory. In reality, instances might refrain from doing so since it very much opens the door to elite hax0rs that pu

Heyuri's Instance

Heyuri's instance is referred to as Heyuri Town, and was announced on Chat@Heyuri and Off-Topic to quick fanfare. A few people quickly managed to get houses within their first day of Heyuri Town, and developed very high stats (and debts) to match. Though, it's hard to say as of right now if it has reached the same rush as the Hakoniwa Islands fever back in 2023. I wrote this under a day after the game came out, so we'll just have to wait and see.

Development hell

The English translation of the original 2004 version of TOWN first began on April 27, 2023. Anonwaha and kaguya played the game together on a private test server for a few months as anonwaha worked on it, but despite getting it to a point of near-completeness, it fell by the wayside as other projects became bigger focuses. Fast foward two years to September 22, 2025, and anonwaha declares (privately) to kaguya that he's "thinking of trying to finish the TL [of TOWN] and launch it for bunkasai".

Six days later, on September 28, anonwaha informed kaguya that he believed the TOWN translation was complete. However, the celebration was shortlived; a mere half an hour later, anonwaha reported to kaguya that he'd discovered the existence of an enhanced version that had been developed/maintained into the 2010s (later finding out that it had continued until early 2021), as well as reports of serious vulnerabilities in the older version (patches of which were quickly implemented). Initially, anonwaha adopted a "c'est la vie" attitude, still fully intending to launch the older version for Bunkasai. A precedent for using the older/simpler version of a CGI game had already set with Hakoniwa Islands 2, after all.

A month later, and temptation had begun to set in, with anonwaha began attempting to backport various elements of the newest version to the 2004 version—with varying degrees of success. Due to the amount of dependencies on modified code that some newer features had, this quickly ballooned out of control into a full-on upgrade/overhaul of every portion of the game's code... with only a week or so remaining until the Bunkasai was supposed to take place (November 2, 2025). Anonwaha put the pedal to the metal during every moment he could, but sadly that wasn't enough to get the game ready in time for Bunkasai—the unplanned Halloween Cytube stream and unexpected days of AFK didn't help matters either.

Eventually, the game was launched on November 5... or at least, the core elements and various extras were launched while many additional features remained untranslated/unimplemented. The game largely worked out of the gate, but there were a quite a few bugs due to oversights and lack of testing. Most of these were swiftly fixed as the reports came in. As of writing this on November 6 (one day after launch), anonwaha has stated that he intends to work on and add the missing elements over time as long as users are interested in playing it.

References