Talk:TOWN: Difference between revisions
Tidbits you might find useful |
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Here's a few examples: | Here's a few examples: | ||
https://www.aokashi.net/portfolio/cgi_town/ (only screenshots) | * https://www.aokashi.net/portfolio/cgi_town/ (only screenshots) | ||
https://sweettown.sakura.ne.jp/town/town/town_maker.cgi | * https://sweettown.sakura.ne.jp/town/town/town_maker.cgi | ||
https://www.morimati.info/town/town/town_maker.cgi | * https://www.morimati.info/town/town/town_maker.cgi | ||
https://www.yadohome.com/game-cgi/island/town_maker.cgi (I recognize those Hakoniwa graphics LOL) | * https://www.yadohome.com/game-cgi/island/town_maker.cgi (I recognize those Hakoniwa graphics LOL) | ||
https://kozasa.sakura.ne.jp/town/town_maker.cgi | * https://kozasa.sakura.ne.jp/town/town_maker.cgi | ||
The original brassiere release's config comes with 4 default towns: Main Street, Sea Resort, Country Town, and Downtown. The map layouts are completely empty, so it's totally up to the admin's creativity regarding how the towns are laid out, what buildings go where, etc. | The original brassiere release's config comes with 4 default towns: Main Street, Sea Resort, Country Town, and Downtown. The map layouts are completely empty, so it's totally up to the admin's creativity regarding how the towns are laid out, what buildings go where, etc. | ||
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--[[User:Anonwaha|Anonwaha]] ([[User talk:Anonwaha|talk]]) 20:57, 8 November 2025 (UTC) | --[[User:Anonwaha|Anonwaha]] ([[User talk:Anonwaha|talk]]) 20:57, 8 November 2025 (UTC) | ||
:I was wondering why the bingo icon looked like that. Thank you very, very much for the insight! --[[User:Agb001|Agb001]] ([[User talk:Agb001|talk]]) 21:27, 8 November 2025 (UTC) | |||
Latest revision as of 21:28, 8 November 2025
Tidbits that might be useful for the article
TOWN—like many CGI Games—is a game where the admin is expected to customize the crap out of it. Even brassiere's own instance had extra graphics made by various netizens who would create and share "materials" for the game (or games in general—32x32 px was a pretty common format).
Here's a few examples:
- https://www.aokashi.net/portfolio/cgi_town/ (only screenshots)
- https://sweettown.sakura.ne.jp/town/town/town_maker.cgi
- https://www.morimati.info/town/town/town_maker.cgi
- https://www.yadohome.com/game-cgi/island/town_maker.cgi (I recognize those Hakoniwa graphics LOL)
- https://kozasa.sakura.ne.jp/town/town_maker.cgi
The original brassiere release's config comes with 4 default towns: Main Street, Sea Resort, Country Town, and Downtown. The map layouts are completely empty, so it's totally up to the admin's creativity regarding how the towns are laid out, what buildings go where, etc.
In the tattyan version, Main Street is renamed to 公園 (kouen; park), and there's the addition of a fifth town 謎の街 (nazo no machi; mysterious town). Each town has a preexisting (albeit sparse) layout, and there seemed to be a general concept of having to travel around a lot to visit all the different buildings/games (which seems to be a common theme on the few archived and surviving Japanese instances I've seen); but the whole thing feels like the admin just took their own personal instance and uploaded it to the internet, rather than a suggested starting point.
On my test server's instance (est. 2023) that kaguya and I played, I came up with some rudimentary layouts for the four towns that roughly fit the theme of the default town names. The towns currently seen on Heyuri were derived from these, though I basically started "Main Street" from scratch since the test one was very boring and utilitarian. I almost completely ignored tattyan's town layouts, with the exceptions of an island background I horizontally flipped and used for Sea Resort (the original brassiere version didn't even support backgrounds), and Mysterious World which is basically identical to tattyan's.
In addition to the town layouts, several of the building icons and other graphics seen on Heyuri were drawn by me—largely out of dissatisfaction with the originals and how poorly they meshed with the original brassiere "graphics" (as crude and "intended-to-be-replaced" as they are). My OC includes the background for Main Street, the omikuji shrine, the steps, the auction house, the recycling shop, coupon exchange center, stock market, and footprint book; and I'll probably make more as additional things are added. I also modified/recreated many of the original brassiere graphics to convert Japanese text to English.